Led cross-functional team to improve core app interactions with physical product
OVERDRIVE is an app-controlled racing and battle system that blends physical toy cars with digital gameplay
User engagement numbers were lower than target
App architecture slowed new content and iteration
I researched user metrics and customer feedback and determined app interface and physical behavior of cars as the highest ROI targets
Investment Hesitance - Spending time and resources
rearchitecting the app that was already working
Inertia - Interface had been the same for years and few in the company saw the need for change
Gathering allies - Getting marketing excited by the possibility of bigger, bolder look of app
Reducing Cost - App architecture changes would lead to greater flexibility and lower development costs in the future
Increasing KPI - Clear path to increasing retention addressed a product wide performance target
(AKA "Snap" to Lanes)
Increased user engagement through number of games played in each session
Changes led to a more modular engineering architecture making it easier to update the app